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Old May 22, 2010, 03:07 AM // 03:07   #1
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Default Psychic Instability + quickening zephyr + 16 fc

I just tested this combo out and with 16 fast cast and a ranger running quickening zephyr you can AoE knock lock. So let the good times roll for some sort of team build using this with migraine.
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Old May 22, 2010, 12:46 PM // 12:46   #2
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*stupid question ahead*

Does the new FC less recharge for spells stack with "Serpent's Quickness" -33%?

in my perfect world, (3*16 + 33)% off from 12 sec recharge leaves it to 2-4 sec recharge, keeping it permanent (while SQ last) without spirits nor other ranger needed.

i may be wrong with the new 25% cap... so.. read the "ahead" note xD.
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Old May 22, 2010, 03:53 PM // 15:53   #3
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The skill indicates you need a successful interrupt to knockdown. So, your target would constantly need to utilize a skill for the knocklock to occur.
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Old May 22, 2010, 04:09 PM // 16:09   #4
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Not to mention if the foe moves or if foes move away from each other. It's nice, but in no way perfect if it works.
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Old May 22, 2010, 04:16 PM // 16:16   #5
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Heroes, my friends. This will be rofl.

Unfortunately, not all enemies can be KD'd
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Old May 22, 2010, 04:17 PM // 16:17   #6
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Not to mention energy needs.

You still need energy management skills on your bar and that is how they reign you in.
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Old May 22, 2010, 04:40 PM // 16:40   #7
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Quote:
Originally Posted by Lishy View Post
Heroes, my friends. This will be rofl.

Unfortunately, not all enemies can be KD'd
A hero with earthbind says hi
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Old May 22, 2010, 05:44 PM // 17:44   #8
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Earthbind only makes sure enemies is knocked down up to 3 secs, PI drops them for 4 secs, making it uneeded.
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Old May 22, 2010, 05:51 PM // 17:51   #9
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Quote:
Originally Posted by NeferJackal View Post
Earthbind only makes sure enemies is knocked down up to 3 secs, PI drops them for 4 secs, making it uneeded.
He wasn't talking about KD duration he was talking about Earthbind's other effect which allows you to knock down enemies that normally can't be knocked down.
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Old May 22, 2010, 06:56 PM // 18:56   #10
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Originally Posted by Mr. Undisclosed View Post
He wasn't talking about KD duration he was talking about Earthbind's other effect which allows you to knock down enemies that normally can't be knocked down.
Now that was news to me. Intriguing. Just checked the skill on wiki.
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Old May 22, 2010, 07:57 PM // 19:57   #11
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Originally Posted by NeferJackal View Post
Now that was news to me. Intriguing. Just checked the skill on wiki.
Yep its particularly usefull on some missions.

E.g bring earthbind on a discord hero and micro it for gates of madness HM and Shiro is no tougher than any other enemy.
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Old May 22, 2010, 11:17 PM // 23:17   #12
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Yah, the anti-anti kd spirit

screw the eotn jotuns! "down boy! and stay there!"

<3

Last edited by maxxfury; May 22, 2010 at 11:18 PM // 23:18.. Reason: ettings 2 jotuns! ..duh :D
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Old May 23, 2010, 12:52 AM // 00:52   #13
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Yea I should have clarified I meant this to be ran on a hero. I did a stygian veil run with heroes as I dump 3 additional with my other account. It made the hungers silly. I would say mix this up with panic and you got some rather nasty aoe disrupts.
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Old May 23, 2010, 12:59 AM // 00:59   #14
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it is finally time for norgu to kick some ass!
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Old May 23, 2010, 06:34 AM // 06:34   #15
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it is finally time for norgu to kick some ass!
I never thought I'd hear anyone say that!
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Old May 23, 2010, 06:51 AM // 06:51   #16
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i still wont use him...his spandex scares me....
at any rate, i guess ill have to try this out
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Old May 23, 2010, 01:14 PM // 13:14   #17
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Quote:
Originally Posted by Daesu View Post
Not to mention energy needs.

You still need energy management skills on your bar and that is how they reign you in.
It costs 5 energy.
The energy demands for this skill alone are pitiful and trivial.

You always need energy management as a caster. This is no different, but it's not as though you'll need much.
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Old May 23, 2010, 04:44 PM // 16:44   #18
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Quote:
Originally Posted by Xenomortis View Post
It costs 5 energy.
The energy demands for this skill alone are pitiful and trivial.
I believe you would have more than 1 skill in his bar.

Quote:
You always need energy management as a caster. This is no different, but it's not as though you'll need much.
Not as a necro with their broken SR.

Sure, with the lowering of energy costs of several key skills, energy is not as big of a problem as before. But you still need energy management skills in general mesmer builds.
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Old May 23, 2010, 05:04 PM // 17:04   #19
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Quote:
Originally Posted by Daesu View Post
Not as a necro with their broken SR.
Not all energy management comes in the form of skills. See Critical Strikes, Mysticism, Expertise, Leadership and indeed, Soul Reaping. Energy from Soul Reaping isn't free - it requires sinking a lot of attribute points into a line with very few skills (that doesn't mean it's not overpowered, but that's a seperate discussion).

The Mesmer is not alone in needing energy management skills. Eles require energy management skills, Monks will seriously struggle without (to the point of utter failure).
The exception I see in PvE are Rits that can just about ride their energy regen in SoS builds. However they perform better when they take one.

The Mesmer is fortunate enough to have energy management skills that have other effects too (Power Drain, Drain Enchantment, Arcane Conundrum, etc). These are skills that have useful effects and give you energy, so it's not all that bad.
The Mesmer was not (and is not) reigned in by energy demands.
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Old May 23, 2010, 05:29 PM // 17:29   #20
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Quote:
Originally Posted by Daesu
You still need energy management skills on your bar and that is how they reign you in.
Quote:
Originally Posted by Xenomortis
You always need energy management as a caster. This is no different, but it's not as though you'll need much.
Quote:
Originally Posted by Xenomortis View Post
Not all energy management comes in the form of skills. See Critical Strikes, Mysticism, Expertise, Leadership and indeed, Soul Reaping. Energy from Soul Reaping isn't free - it requires sinking a lot of attribute points into a line with very few skills (that doesn't mean it's not overpowered, but that's a seperate discussion).
That is what I said.

You don't need to sink a lot of attribute points into SR (usually just 8+1). With only a 8 skills bar, necros have that big advantage.

Quote:
The Mesmer is not alone in needing energy management skills. Eles require energy management skills, Monks will seriously struggle without (to the point of utter failure).
The exception I see in PvE are Rits that can just about ride their energy regen in SoS builds. However they perform better when they take one.
Except that this update doesn't give as much energy management boost as I have hoped, except for Arcane Conundrum and lowering of energy costs of several skills.

But with the update increasing the effects of some of these skills, energy may not be as big an issue as before.

Quote:
The Mesmer is fortunate enough to have energy management skills that have other effects too (Power Drain, Drain Enchantment, Arcane Conundrum, etc). These are skills that have useful effects and give you energy, so it's not all that bad.
The Mesmer was not (and is not) reigned in by energy demands.
But note that these skills are PUBLIC and can be abused by other classes since they dont reside in Fast Casting unlike the Necro's SR energy management skills. So are the primary mesmers really "fortunate" for having them in their PUBLIC attributes? Not really. This was how mesmers got nerfed repeatedly in the first place.

Last edited by Daesu; May 23, 2010 at 05:36 PM // 17:36..
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